Saturday 27 March 2010

40th Post... Time to make pretty pictures

So onto a darker theme... started doing lighting test's on the model to see what I could come up with. Was inspired by the one light tests the programmer through together in the editor, with a black background, and I felt this really added to the character so I decided to play on this a bit.

Maybe he is a tad dark here (really depends on your monitor as it was put together on my very bright superb quality laptop... yes its nice) but you can see what I'm going for.
Also the editor designed in my concept art was a bit complex and wouldn't suit a black background in the first place. So decided to get to work on a new, more simple modern looking one, with inspiration from APB and Mass Effect. Still lots to go into it but it's getting there. The UI will have a level of transparency (lets see what the programmer thinks when he see's it anyway, surely must be more simple to program than the last one I pitched...) and you will be able to see areas of enviroment in the background, pipes, chains, patches of walls etc. Still trying to stick with the steampunk feel aswell to blend the character and editor together, have got to get the balance really right here, and not make it look like some future interface. If you can't tell here the key's are the bottom are like from a tyepwriter, with sciencey symbols on... ooo spooky.

This isn't a shot of the actually really time editor, if we could get the character to look like that in the editor we'd probably have jobs for Crytek. It will look a lot simpler (if thats a word) but still hopefully nice... Running some tests on Pre-Baked lighting, which would make it look high quality in the engine, but with the shadows baked in it would look funny if you say put a hat on the guy and the shadows didn't change, which would add another layer of complexity in the end... blah.

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