Tuesday, 26 January 2010

Test Character

Created a quick character just to test my workflow and to decide on the anatomy for the skinny male. The topology on the character is a bit weak, as it was shaped around the muscles and not for the silouttee, as you can tell by the flat polygon shapes on his head. Will fix this on the final characters though. Also he's just in a plane T pose here which the main character wont be modelled in. Had a few problems with the normal maps at first but they turned out quite well.

Sunday, 10 January 2010

Should of poster this up by now. A painting of the female character. No doubt lots will chance when I get into sculpting as I'm far better in Zbrush than I am at painting.

Thursday, 7 January 2010

Cant beat inspiration from real life..... beautiful.

Wednesday, 6 January 2010


Completely forgot to post concept art of the editor. Here it is: (woops totally left the halo there)
Going to carry on creating concept art for it through the production stage because Im really liking how its turning out. Going to paint up the female too as I think she will look even nicer painted which could be used for marketing etc.

Sunday, 3 January 2010

Almost hand in date...

Ok, so my sketchbooks are full of designs etc but I though I should post some of my work up here just to keep on track. Here is versions of the characters that will be able to be edited in the character customising program I will be putting together. This gives the general concept etc, as the final product will have many more versions because I can keep adding to it until time runs out, so this is a general example of the characters and what you can change.

I haven't had chance to paint up the female version as the male one took quite some time, but theyre suppose to be similar anyway, just obviously one is male and one is female.

Yea forgot to take the wing shadows out of some of these..: