Monday, 30 November 2009
Just a Note...
A good article I want to keep note of for my research, good quick read.
Steampunk
Tuesday, 24 November 2009
End Credits
Mistake in the trailer for the film, they say "the players are real people" whereas they clearly meant to say the characters or avatars are real people because obviously the players would be real people. I guess it depends on your take of the word "player"...
Also managed to pick up a good magazine about character design, the name escapes me for the moment but no doubt I'll reference it on here some point soon.
Thursday, 19 November 2009
An Interesting Article...
Other design work...
Small note that I noticed while looking closely is I used two different styles of red by mistake, my bad, maybe no one will notice.
As far as my anatomy work goes, I've been working on the hands at the moment... my weak point, but I'm getting the hang of it. Wish I had a scanner so I could post some of my sketches up... never mind lets see what Santa brings this Christmas.
I have been reading through a journal which talks about the concept of embodiment, basically what stance the player takes in relation to a character while playing the game. It's been hard trying to describe this to people so I'm lucky I came across those words because it makes life a lot easier.
Realised I wrote my proposal slightly wrong which is a bit worrying, needed a much larger bibliography, which I have but I got confused at what you actually need to put in it. Ah well we will see what feedback I get next week.
Have been doing a lot of research on dark and grungy basements, and also on a mutated angel type theme... hmm I'd be able to describe that a lot better in images than in writing.
Monday, 16 November 2009
After Crit Week
Thursday, 5 November 2009
Gender
Tuesday, 3 November 2009
A long weekend
I think I might hop into Zbrush shortly and do some mock-ups for my presentation next week. Real shame COD4:MW2 has to come out the same week as the presentations...
Had to put up pictures of stalkers (the game...) here too, very cool outfit designs.
Also I have been having some internal debate about using the words "avatar" which from what I've read means a self representation or an alter ego but I think if your not giving unlimited control to the user then it's not really an avatar, as even the slightly common trait in a character editor creates character. And what if I'm not wanting to create a character to represent myself, but a character to adhere to the story best, I wouldn't class that as an avatar.
Finally got a hold of a book I've been trying to get from the library for a month called "Better Game Characters by Design". Will be extremely helpful reading this.